| LUT
EXPORT The LUT Export extension allows primary color grade information to be converted and exported as a user-definable 1D or 3D Lookup Table in SCRATCH, S-Two, or LUTher format. Multiple LUTs and primary grades can be concatenated into a single LUT export, allowing SCRATCH to be used for building complex multi-function LUTs |
Scratch
Color |
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| PLAYOUT
The Playout extension allows for frame-accurate deck control and layoff directly from SCRATCH utilizing the NVIDIA SDI daughter card. Playout can perform real-time down-conversion or up-conversion to any SMPTE standard as well as real-time 3:2 and 24:25 insertion for NTSC and PAL from 24fps |
Scratch Conform/Color |
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| REMOTE The Remote extension allows multiple SCRATCH stations to be linked together so that any one SCRATCH system in the group can control or be controlled by other SCRATCH stations for playback and review. |
2 or more Scratch systems |
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| Dual
Head/SDI The Dual Head/SDI extension allows multiple display output from SCRATCH including support for the NVIDIA SDI daughter card. The SDI daughter card supports the full range of SMPTE formats from NTSC/PAL up to HD dual-link RGB 4:4:4. CONstruct I/O. |
Scratch all versions supported, Nvidia/SDI Car |
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| CONstruct
I/O extension allows saving and loading of entire CONstructs for use in other Projects or SCRATCH systems. This functionality is included within the Projects module. |
Scratch, all versions supported Nvidia/SDI Card |
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| S-Two.TLS The S-Two Tools extension is a suite of tools specifically designed to provide integration with S-Two Digital Recording Magazines. Images, audio and color data can be processed for use directly within a SCRATCH CONstruct. |
Scratch, all versions supported |
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| The
Media Layer The Media Layer extension adds the ability to read streaming media formats directly into SCRATCH CONstructs. Media Layer currently supports Quicktime and RED .r3d file formats. |
Scratch Color |
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| The
Camera / Z-Space The Camera / Z-Space extension increases the capability of SCAFFOLDS to apply advanced texture mappings as well as the ability to manipulate SCAFFOLDS within a three-dimensional camera space with true Z-sorting, occlusion and intersection. |
Scratch Color |
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