Whether you are working with camera-originated material, VFX or colour-graded final shots, SCRATCH is the backbone of the file-based, resolution-independent DI pipeline.

The conform process, in which all the full-resolution material is brought together into a final assembly, is a critical part of the DI workflow. Within the SCRATCH CONstruct, users can conform quickly and with confidence from EDL or ALE files supplied by the offline editors and can easily work with different frame rates.
 


    



> Quickly create full-resolution versions
> View real-time output reviewing tapes with important information burned in
> Manage shots within a multi-vendor, multi-process workflow
> Work with multi-format files (including Quicktime)
> Work with multi-resolution files
> Host based dynamic multi- pathing for high availability
> Online capacity growth through dynamic array and LUN expansion
> Automate through XML scripting
> Use as the backbone for a file-based infrastructure